/* ----------------------------------------------------------------------------
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
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*
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* $Date: 19. March 2015
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* $Revision: V.1.4.5
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*
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* Project: CMSIS DSP Library
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* Title: arm_float_to_q7.c
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*
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* Description: Converts the elements of the floating-point vector to Q7 vector.
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*
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* - Neither the name of ARM LIMITED nor the names of its contributors
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* may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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* ---------------------------------------------------------------------------- */
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#include "arm_math.h"
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/**
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* @ingroup groupSupport
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*/
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/**
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* @addtogroup float_to_x
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* @{
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*/
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/**
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* @brief Converts the elements of the floating-point vector to Q7 vector.
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* @param[in] *pSrc points to the floating-point input vector
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* @param[out] *pDst points to the Q7 output vector
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* @param[in] blockSize length of the input vector
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* @return none.
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*
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*\par Description:
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* \par
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* The equation used for the conversion process is:
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* <pre>
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* pDst[n] = (q7_t)(pSrc[n] * 128); 0 <= n < blockSize.
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* </pre>
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* \par Scaling and Overflow Behavior:
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* \par
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* The function uses saturating arithmetic.
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* Results outside of the allowable Q7 range [0x80 0x7F] will be saturated.
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* \note
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* In order to apply rounding, the library should be rebuilt with the ROUNDING macro
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* defined in the preprocessor section of project options.
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*/
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void arm_float_to_q7(
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float32_t * pSrc,
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q7_t * pDst,
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uint32_t blockSize)
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{
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float32_t *pIn = pSrc; /* Src pointer */
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uint32_t blkCnt; /* loop counter */
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#ifdef ARM_MATH_ROUNDING
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float32_t in;
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#endif /* #ifdef ARM_MATH_ROUNDING */
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#ifndef ARM_MATH_CM0_FAMILY
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/* Run the below code for Cortex-M4 and Cortex-M3 */
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/*loop Unrolling */
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blkCnt = blockSize >> 2u;
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
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** a second loop below computes the remaining 1 to 3 samples. */
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while(blkCnt > 0u)
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{
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#ifdef ARM_MATH_ROUNDING
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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in = *pIn++;
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in = (in * 128);
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in += in > 0.0f ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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in = *pIn++;
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in = (in * 128);
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in += in > 0.0f ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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in = *pIn++;
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in = (in * 128);
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in += in > 0.0f ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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in = *pIn++;
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in = (in * 128);
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in += in > 0.0f ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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#else
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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*pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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*pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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*pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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*pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /* #ifdef ARM_MATH_ROUNDING */
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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** No loop unrolling is used. */
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blkCnt = blockSize % 0x4u;
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while(blkCnt > 0u)
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{
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#ifdef ARM_MATH_ROUNDING
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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in = *pIn++;
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in = (in * 128);
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in += in > 0.0f ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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#else
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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*pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /* #ifdef ARM_MATH_ROUNDING */
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/* Decrement the loop counter */
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blkCnt--;
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}
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#else
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/* Run the below code for Cortex-M0 */
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/* Loop over blockSize number of values */
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blkCnt = blockSize;
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while(blkCnt > 0u)
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{
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#ifdef ARM_MATH_ROUNDING
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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in = *pIn++;
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in = (in * 128.0f);
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in += in > 0 ? 0.5f : -0.5f;
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*pDst++ = (q7_t) (__SSAT((q31_t) (in), 8));
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#else
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/* C = A * 128 */
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/* convert from float to q7 and then store the results in the destination buffer */
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*pDst++ = (q7_t) __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /* #ifdef ARM_MATH_ROUNDING */
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/* Decrement the loop counter */
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blkCnt--;
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}
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#endif /* #ifndef ARM_MATH_CM0_FAMILY */
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}
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/**
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* @} end of float_to_x group
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*/
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