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/* ---------------------------------------------------------------------------- |
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved. |
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* |
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* $Date: 19. March 2015 |
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* $Revision: V.1.4.5 |
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* |
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* Project: CMSIS DSP Library |
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* Title: arm_mat_add_f32.c |
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* |
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* Description: Floating-point matrix addition |
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* |
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* - Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* - Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* - Neither the name of ARM LIMITED nor the names of its contributors |
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* may be used to endorse or promote products derived from this |
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* software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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* -------------------------------------------------------------------------- */ |
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#include "arm_math.h" |
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/** |
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* @ingroup groupMatrix |
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*/ |
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/** |
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* @defgroup MatrixAdd Matrix Addition |
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* |
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* Adds two matrices. |
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* \image html MatrixAddition.gif "Addition of two 3 x 3 matrices" |
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* |
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* The functions check to make sure that |
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* <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same |
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* number of rows and columns. |
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*/ |
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/** |
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* @addtogroup MatrixAdd |
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* @{ |
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*/ |
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/** |
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* @brief Floating-point matrix addition. |
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* @param[in] *pSrcA points to the first input matrix structure |
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* @param[in] *pSrcB points to the second input matrix structure |
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* @param[out] *pDst points to output matrix structure |
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* @return The function returns either |
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* <code>ARM_MATH_SIZE_MISMATCH</code> or <code>ARM_MATH_SUCCESS</code> based on the outcome of size checking. |
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*/ |
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arm_status arm_mat_add_f32( |
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const arm_matrix_instance_f32 * pSrcA, |
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const arm_matrix_instance_f32 * pSrcB, |
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arm_matrix_instance_f32 * pDst) |
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{ |
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float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */ |
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float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */ |
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float32_t *pOut = pDst->pData; /* output data matrix pointer */ |
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#ifndef ARM_MATH_CM0_FAMILY |
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float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */ |
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#endif // #ifndef ARM_MATH_CM0_FAMILY |
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uint32_t numSamples; /* total number of elements in the matrix */ |
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uint32_t blkCnt; /* loop counters */ |
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arm_status status; /* status of matrix addition */ |
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#ifdef ARM_MATH_MATRIX_CHECK |
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/* Check for matrix mismatch condition */ |
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if((pSrcA->numRows != pSrcB->numRows) || |
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(pSrcA->numCols != pSrcB->numCols) || |
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(pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols)) |
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{ |
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/* Set status as ARM_MATH_SIZE_MISMATCH */ |
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status = ARM_MATH_SIZE_MISMATCH; |
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} |
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else |
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#endif |
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{ |
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/* Total number of samples in the input matrix */ |
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numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols; |
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#ifndef ARM_MATH_CM0_FAMILY |
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/* Loop unrolling */ |
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blkCnt = numSamples >> 2u; |
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time. |
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** a second loop below computes the remaining 1 to 3 samples. */ |
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while(blkCnt > 0u) |
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{ |
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/* C(m,n) = A(m,n) + B(m,n) */ |
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/* Add and then store the results in the destination buffer. */ |
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/* Read values from source A */ |
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inA1 = pIn1[0]; |
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/* Read values from source B */ |
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inB1 = pIn2[0]; |
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/* Read values from source A */ |
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inA2 = pIn1[1]; |
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/* out = sourceA + sourceB */ |
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out1 = inA1 + inB1; |
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/* Read values from source B */ |
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inB2 = pIn2[1]; |
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/* Read values from source A */ |
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inA1 = pIn1[2]; |
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/* out = sourceA + sourceB */ |
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out2 = inA2 + inB2; |
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/* Read values from source B */ |
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inB1 = pIn2[2]; |
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/* Store result in destination */ |
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pOut[0] = out1; |
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pOut[1] = out2; |
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/* Read values from source A */ |
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inA2 = pIn1[3]; |
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/* Read values from source B */ |
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inB2 = pIn2[3]; |
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/* out = sourceA + sourceB */ |
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out1 = inA1 + inB1; |
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/* out = sourceA + sourceB */ |
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out2 = inA2 + inB2; |
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/* Store result in destination */ |
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pOut[2] = out1; |
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/* Store result in destination */ |
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pOut[3] = out2; |
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/* update pointers to process next sampels */ |
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pIn1 += 4u; |
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pIn2 += 4u; |
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pOut += 4u; |
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/* Decrement the loop counter */ |
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blkCnt--; |
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} |
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/* If the numSamples is not a multiple of 4, compute any remaining output samples here. |
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** No loop unrolling is used. */ |
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blkCnt = numSamples % 0x4u; |
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#else |
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/* Run the below code for Cortex-M0 */ |
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/* Initialize blkCnt with number of samples */ |
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blkCnt = numSamples; |
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#endif /* #ifndef ARM_MATH_CM0_FAMILY */ |
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while(blkCnt > 0u) |
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{ |
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/* C(m,n) = A(m,n) + B(m,n) */ |
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/* Add and then store the results in the destination buffer. */ |
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*pOut++ = (*pIn1++) + (*pIn2++); |
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/* Decrement the loop counter */ |
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blkCnt--; |
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} |
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/* set status as ARM_MATH_SUCCESS */ |
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status = ARM_MATH_SUCCESS; |
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} |
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/* Return to application */ |
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return (status); |
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} |
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/** |
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* @} end of MatrixAdd group |
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*/ |