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/* ---------------------------------------------------------------------- |
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved. |
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* |
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* $Date: 19. March 2015 |
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* $Revision: V.1.4.5 |
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* |
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* Project: CMSIS DSP Library |
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* Title: arm_mult_f32.c |
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* |
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* Description: Floating-point vector multiplication. |
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* |
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* - Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* - Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* - Neither the name of ARM LIMITED nor the names of its contributors |
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* may be used to endorse or promote products derived from this |
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* software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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* POSSIBILITY OF SUCH DAMAGE. |
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* -------------------------------------------------------------------- */ |
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#include "arm_math.h" |
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/** |
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* @ingroup groupMath |
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*/ |
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/** |
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* @defgroup BasicMult Vector Multiplication |
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* |
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* Element-by-element multiplication of two vectors. |
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* |
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* <pre> |
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* pDst[n] = pSrcA[n] * pSrcB[n], 0 <= n < blockSize. |
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* </pre> |
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* |
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* There are separate functions for floating-point, Q7, Q15, and Q31 data types. |
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*/ |
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/** |
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* @addtogroup BasicMult |
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* @{ |
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*/ |
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/** |
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* @brief Floating-point vector multiplication. |
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* @param[in] *pSrcA points to the first input vector |
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* @param[in] *pSrcB points to the second input vector |
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* @param[out] *pDst points to the output vector |
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* @param[in] blockSize number of samples in each vector |
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* @return none. |
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*/ |
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void arm_mult_f32( |
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float32_t * pSrcA, |
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float32_t * pSrcB, |
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float32_t * pDst, |
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uint32_t blockSize) |
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{ |
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uint32_t blkCnt; /* loop counters */ |
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#ifndef ARM_MATH_CM0_FAMILY |
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/* Run the below code for Cortex-M4 and Cortex-M3 */ |
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float32_t inA1, inA2, inA3, inA4; /* temporary input variables */ |
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float32_t inB1, inB2, inB3, inB4; /* temporary input variables */ |
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float32_t out1, out2, out3, out4; /* temporary output variables */ |
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/* loop Unrolling */ |
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blkCnt = blockSize >> 2u; |
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time. |
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** a second loop below computes the remaining 1 to 3 samples. */ |
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while(blkCnt > 0u) |
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{ |
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/* C = A * B */ |
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/* Multiply the inputs and store the results in output buffer */ |
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/* read sample from sourceA */ |
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inA1 = *pSrcA; |
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/* read sample from sourceB */ |
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inB1 = *pSrcB; |
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/* read sample from sourceA */ |
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inA2 = *(pSrcA + 1); |
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/* read sample from sourceB */ |
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inB2 = *(pSrcB + 1); |
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/* out = sourceA * sourceB */ |
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out1 = inA1 * inB1; |
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/* read sample from sourceA */ |
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inA3 = *(pSrcA + 2); |
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/* read sample from sourceB */ |
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inB3 = *(pSrcB + 2); |
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/* out = sourceA * sourceB */ |
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out2 = inA2 * inB2; |
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/* read sample from sourceA */ |
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inA4 = *(pSrcA + 3); |
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/* store result to destination buffer */ |
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*pDst = out1; |
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/* read sample from sourceB */ |
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inB4 = *(pSrcB + 3); |
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/* out = sourceA * sourceB */ |
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out3 = inA3 * inB3; |
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/* store result to destination buffer */ |
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*(pDst + 1) = out2; |
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/* out = sourceA * sourceB */ |
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out4 = inA4 * inB4; |
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/* store result to destination buffer */ |
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*(pDst + 2) = out3; |
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/* store result to destination buffer */ |
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*(pDst + 3) = out4; |
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/* update pointers to process next samples */ |
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pSrcA += 4u; |
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pSrcB += 4u; |
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pDst += 4u; |
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/* Decrement the blockSize loop counter */ |
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blkCnt--; |
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} |
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/* If the blockSize is not a multiple of 4, compute any remaining output samples here. |
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** No loop unrolling is used. */ |
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blkCnt = blockSize % 0x4u; |
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#else |
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/* Run the below code for Cortex-M0 */ |
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/* Initialize blkCnt with number of samples */ |
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blkCnt = blockSize; |
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#endif /* #ifndef ARM_MATH_CM0_FAMILY */ |
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while(blkCnt > 0u) |
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{ |
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/* C = A * B */ |
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/* Multiply the inputs and store the results in output buffer */ |
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*pDst++ = (*pSrcA++) * (*pSrcB++); |
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/* Decrement the blockSize loop counter */ |
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blkCnt--; |
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} |
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} |
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/** |
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* @} end of BasicMult group |
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*/ |